Independent game studio · est. 2026
A new studio,
moving fast.
Game Provider builds original games end to end — design, art and HTML5 front-end, all in-house. Four titles in our first wave, and a new release every quarter after that.
Portfolio
First wave, 2026
Four titles in production. Playable demo builds available on request.
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Solar Dynasty
Expanding sun symbols that chain into a three-tier bonus round.
Coming soon
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Nordic Tide
Cascading clusters with a rising tide multiplier that carries the round.
Coming soon
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Jade Fortune
Coin collection across four reward tiers and a full-grid refill.
Coming soon
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Velvet Royale
Art-deco card play with stacked suits and duelling jokers.
Coming soon
Studio
Small team,
short path.
We started Game Provider because a good game should not need eighteen months and four handovers to reach the people who play it. Design, art, sound and front-end sit in one room, which is why a title goes from concept to release build in weeks rather than quarters.
We are young, and we treat that as an advantage: no legacy engine to work around, no back catalogue to defend. Every release is built on current tooling for the devices players actually hold.
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Built in-house
Design, art, sound and code by one team — full technical documentation on request.
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Portrait-first HTML5
One build, smooth on mid-range Android. No separate mobile version to maintain.
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Integration-ready
A single REST endpoint, back-office reporting and analytics from day one.
Contact
Talk to us.
Partnership and integration enquiries reach the founding team directly.
We reply within two business days.